The Great Empire Buildings
Civil Buildings

Building Description: Produces Wood
Building Levels: Level 1- Level 11
Building Production: 8-58 Per hour

Building Description: Produces Stone
Building Levels: Level 1- Level 11
Building Production: 5-68 Per hour

Building Description: Produces Food
Building Levels: Level 1- Level 10
Building Production: 16-88 Per hour

Building Description: Increases Population and therefore tax revenue
Building Levels: Level 1- Level 12
Public Order: (-10) To (-85)
Population: (+10) To (+85)

Building Description: Unlocks an additional construction slot in current castle
Building Levels: Level 1 & Level 2
Building Type: Rubies

Building Description: Increases the population without significantly disturbing public order
Building Levels: Level 1- Level 12
Public Order: (-10) To (-85)
Population: (+20) To (+115)
Building Type: Rubies

Building Description: Reduces the resources required for constructing and upgrading buildings in the current castle
Building Levels: Level 1- Level 5
Resource Reduction : 5% - 25%
Building Type: Rubies

Building Description: Increases the productivity of all woodcutters within the castle
Building Levels: Level 1- Level 3
Productivity : (+10%) To (+30%)

Building Description: Increases the productivity of all stone quarries within the castle
Building Levels: Level 1- Level 3
Productivity : (+10%) To (+30%)

Building Description: Increases the productivity of all farmhouses within the castle
Building Levels: Level 1- Level 3
Productivity : (+10%) To (+30%)

Building Description: Reduces food consumption of all the soldiers stationed in the castle
Building Levels: Level 1- Level 8
Food Consumption : (-10%) To (-40%)
Building Type: Rubies (Above Level 2)

Building Description: Increases Storage Capacity
Building Levels: Level 1- Level 7
Storage Capacity: 1,700 - 80,000

Building Description: Makes market borrows available for transporting resources and allows trade with other castle lords.
Building Levels: Level 1- Level 7
Market Barrows: 5-55

Building Description: Increases food production at the cost of resource production
Building Levels: Level 1- Level 3
Ratio of wood and stone to food production: 4:1 - 3:1
Building Type: Rubies (Above Level 1)
Military Buildings

Building Description: Increases the number of city guards in the castle
Building Levels: Level 1- Level 4
City Guards: 5-20

Building Description: Protects some of your resources from being plundered by enemies
Building Levels: Level 1- Level 3
Secure Storage: 750 - 2,100

Building Description: Protects Units from enemy attacks
Building Levels: Level 1- Level 5
Unit Capacity: 20 - 500
Building Type: Rubies (Above Level 2)

Building Description: Reduces damage from fire during looting and sabotage
Building Levels: Level 1- Level 4
Damage Reduction: (10%) To (40%)
Building Type: Rubies

Building Description: Alerts you earlier and more accurately of attacking armies
Building Levels: Level 1- Level 5
Extend field of vision: (20%) To (100%)
Building Type: Rubies

Building Description: Ensures that a minimum proportion of defenders always survive a battle in the castle
Building Levels: Level 1- Level 5
Proportion of surviving defenders: (5%) To (25%)
Building Type: Rubies

Building Description: Increases the number of agents you can deploy
Building Levels: Level 1- Level 4
Agents: 2 - 7

Building Description: Determines the number of castellans available
Building Levels: Level 1- Level 3
Available Castellans: 1 - 3

Building Description: Determines the number of commanders
Building Levels: Level 1- Level 4
Commander Limit: 3 -12

Building Description: This is where soldiers are recruited
Building Levels: Level 1- Level 5
Recruitment Speed: (0%) To (20%)

Building Description: Siege Tools are produced here
Building Levels: Level 1- Level 3
Production Speed: (0%) To (10%)

Building Description: Defense Tools are produced here
Building Levels: Level 1- Level 3
Production Speed: (0%) To (10%)

Building Description: Better training will make your soldiers ready for combat much more quickly
Building Levels: Level 1- Level 5
Recruitment Speed: (25%) To (125%)
Building Type: Rubies

Building Description: Unlocks horses to speed up the army's movement
Building Levels: Level 1- Level 3
Horse Speed: (0%) To (120%)
Building Type: Rubies (Above Level 1)

Building Description: Unlocks researches
Building Levels: Level 1- Level 3
Research Speed: (100%) To (140%)
Everwinter Glacier Buildings
Civil Buildings

Building Description: Produces charcoal Building Levels: Level 1- Level 11
Production: 3 - 46

Building Description: Increases the productivity of all charcoal burners in the castle
Building Levels: Level 1- Level 3
Production: (10%) To (30%)
Building Type: Rubies (Above Level 1)

Building Description: Increases food production at the cost of resource production
Building Levels: Level 1- Level 3
Ratio of wood and stone to food production: 2.6:1 To 2:1
Building Type: Rubies (Above Level 1)
Military Buildings

Building Description: This is where the goods from resource villages are hoarded
Resource villages: Food, Stone and wood
Capture Limit : 5 of each resources for the Everwinter glacier kingdom and 10 of each resources for Burning Sands and Fire peaks Kingdoms
The Burning Sands Buildings
Civil Buildings

Building Description: Produces olive oil
Building Levels: Level 1- Level 11
Production: 2 - 40

Building Description: Increases the productivity of all olive groves in the castle
Building Levels: Level 1- Level 3
Production: (10%) To (30%)
Building Type: Rubies (Above Level 1)
Fire Peaks Buildings
Civil Buildings

Building Description: Produces glass
Building Levels: Level 1- Level 11
Production: 1 -35

Building Description: Increases the productivity of all glass furnaces in the castle
Building Levels: Level 1- Level 3
Production: (10%) To (30%)
Building Type: Rubies (Above Level 1)
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