The Great Empire Buildings
Civil Buildings
Building Name: WoodcutterBuilding Description: Produces Wood
Building Levels: Level 1- Level 11
Building Production: 8-58 Per hour
Building Name: Stone quarryBuilding Description: Produces Stone
Building Levels: Level 1- Level 11
Building Production: 5-68 Per hour
Building Name: FarmhouseBuilding Description: Produces Food
Building Levels: Level 1- Level 10
Building Production: 16-88 Per hour
Building Name: DwellingBuilding Description: Increases Population and therefore tax revenue
Building Levels: Level 1- Level 12
Public Order: (-10) To (-85)
Population: (+10) To (+85)
Building Name: Construction CaneBuilding Description: Unlocks an additional construction slot in current castle
Building Levels: Level 1 & Level 2
Building Type: Rubies
Building Name: Town houseBuilding Description: Increases the population without significantly disturbing public order
Building Levels: Level 1- Level 12
Public Order: (-10) To (-85)
Population: (+20) To (+115)
Building Type: Rubies
Building Name: Master BuilderBuilding Description: Reduces the resources required for constructing and upgrading buildings in the current castle
Building Levels: Level 1- Level 5
Resource Reduction : 5% - 25%
Building Type: Rubies
Building Name: SawmillBuilding Description: Increases the productivity of all woodcutters within the castle
Building Levels: Level 1- Level 3
Productivity : (+10%) To (+30%)
Building Name: StonemasonBuilding Description: Increases the productivity of all stone quarries within the castle
Building Levels: Level 1- Level 3
Productivity : (+10%) To (+30%)
Building Name: Flour millBuilding Description: Increases the productivity of all farmhouses within the castle
Building Levels: Level 1- Level 3
Productivity : (+10%) To (+30%)
Building Name: BakeryBuilding Description: Reduces food consumption of all the soldiers stationed in the castle
Building Levels: Level 1- Level 8
Food Consumption : (-10%) To (-40%)
Building Type: Rubies (Above Level 2)
Building Name: StorehouseBuilding Description: Increases Storage Capacity
Building Levels: Level 1- Level 7
Storage Capacity: 1,700 - 80,000
Building Name: Market PlaceBuilding Description: Makes market borrows available for transporting resources and allows trade with other castle lords.
Building Levels: Level 1- Level 7
Market Barrows: 5-55
Building Name: Imperial Hunting lodgeBuilding Description: Increases food production at the cost of resource production
Building Levels: Level 1- Level 3
Ratio of wood and stone to food production: 4:1 - 3:1
Building Type: Rubies (Above Level 1)
Military Buildings
Building Name: GuardhouseBuilding Description: Increases the number of city guards in the castle
Building Levels: Level 1- Level 4
City Guards: 5-20
Building Name: HideoutBuilding Description: Protects some of your resources from being plundered by enemies
Building Levels: Level 1- Level 3
Secure Storage: 750 - 2,100
Building Name: StrongholdBuilding Description: Protects Units from enemy attacks
Building Levels: Level 1- Level 5
Unit Capacity: 20 - 500
Building Type: Rubies (Above Level 2)
Building Name: Fire stationBuilding Description: Reduces damage from fire during looting and sabotage
Building Levels: Level 1- Level 4
Damage Reduction: (10%) To (40%)
Building Type: Rubies
Building Name: WatchtowerBuilding Description: Alerts you earlier and more accurately of attacking armies
Building Levels: Level 1- Level 5
Extend field of vision: (20%) To (100%)
Building Type: Rubies
Building Name: Military HospitalBuilding Description: Ensures that a minimum proportion of defenders always survive a battle in the castle
Building Levels: Level 1- Level 5
Proportion of surviving defenders: (5%) To (25%)
Building Type: Rubies
Building Name: TavernBuilding Description: Increases the number of agents you can deploy
Building Levels: Level 1- Level 4
Agents: 2 - 7
Building Name: EstateBuilding Description: Determines the number of castellans available
Building Levels: Level 1- Level 3
Available Castellans: 1 - 3
Building Name: EncampmentBuilding Description: Determines the number of commanders
Building Levels: Level 1- Level 4
Commander Limit: 3 -12
Building Name: BarracksBuilding Description: This is where soldiers are recruited
Building Levels: Level 1- Level 5
Recruitment Speed: (0%) To (20%)
Building Name: Siege workshopBuilding Description: Siege Tools are produced here
Building Levels: Level 1- Level 3
Production Speed: (0%) To (10%)
Building Name: Defense workshopBuilding Description: Defense Tools are produced here
Building Levels: Level 1- Level 3
Production Speed: (0%) To (10%)
Building Name: Drill groundBuilding Description: Better training will make your soldiers ready for combat much more quickly
Building Levels: Level 1- Level 5
Recruitment Speed: (25%) To (125%)
Building Type: Rubies
Building Name: StablesBuilding Description: Unlocks horses to speed up the army's movement
Building Levels: Level 1- Level 3
Horse Speed: (0%) To (120%)
Building Type: Rubies (Above Level 1)
Building Name: Research TowerBuilding Description: Unlocks researches
Building Levels: Level 1- Level 3
Research Speed: (100%) To (140%)
Everwinter Glacier Buildings
Civil Buildings
Building Name: Charcoal burnerBuilding Description: Produces charcoal Building Levels: Level 1- Level 11
Production: 3 - 46
Building Name: Dry storehouseBuilding Description: Increases the productivity of all charcoal burners in the castle
Building Levels: Level 1- Level 3
Production: (10%) To (30%)
Building Type: Rubies (Above Level 1)
Building Name: Compaign Imperial lodge (Available on Burning Sands and Fire peaks Kingdoms)Building Description: Increases food production at the cost of resource production
Building Levels: Level 1- Level 3
Ratio of wood and stone to food production: 2.6:1 To 2:1
Building Type: Rubies (Above Level 1)
Military Buildings
Building Name: Loot Warehouse (Available on Burning Sands and Fire peaks Kingdoms)Building Description: This is where the goods from resource villages are hoarded
Resource villages: Food, Stone and wood
Capture Limit : 5 of each resources for the Everwinter glacier kingdom and 10 of each resources for Burning Sands and Fire peaks Kingdoms
The Burning Sands Buildings
Civil Buildings
Building Name: Olive groveBuilding Description: Produces olive oil
Building Levels: Level 1- Level 11
Production: 2 - 40
Building Name: Olive PressBuilding Description: Increases the productivity of all olive groves in the castle
Building Levels: Level 1- Level 3
Production: (10%) To (30%)
Building Type: Rubies (Above Level 1)
Fire Peaks Buildings
Civil Buildings
Building Name: Glass furnace
Building Description: Produces glass
Building Levels: Level 1- Level 11
Production: 1 -35
Building Name: Glass worksBuilding Description: Increases the productivity of all glass furnaces in the castle
Building Levels: Level 1- Level 3
Production: (10%) To (30%)
Building Type: Rubies (Above Level 1)
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